About Me
I am a sound designer and audio implementer based in Spokane, Washington. After years of teaching the technical side of game audio, I am now moving out of the classroom to focus on full-time development and sound design.
Experience
Game Audio Educator: Developed and taught a secondary-level curriculum focused on Wwise and engine implementation.
Technical Implementation: Experienced in building interactive audio systems that respond dynamically to gameplay.
Game Jams: Active participant in development sprints, delivering high-quality SFX and music under tight deadlines.
Academic Foundation: Studied sound design and music theory at Washington State University and Eastern Washington University.
Technical Toolkit
Middleware: Wwise, FMOD
Engines: Unity 6, Unreal Engine 5
DAWs: Nuendo, Cubase, Reaper, Ableton
Skills: Systems architecture, spatial audio, and interactive music design
Professional Goal
I am currently seeking a full-time role in game audio where I can apply my expertise in implementation and sound design to help build immersive player experiences.