Matt Heritage
Career Highlights
Industry Recognition: Two-time Grammy Awards Nominee
Shipped Credits: Contributed sound design, implementation, and/or composition to multiple independent game releases
Game Audio & Technical Implementation Experience
Contract Technical Sound Designer | Remote Independent Dev Teams | 2021 – Present
Vertigo (Award-Winning Game Jam Release): Engineered and delivered 100% of the sonic landscape, including interactive ambient systems, dynamic UI audio, and physics-based impact assets under strict time and optimization constraints.
Epiphany (Independent Narrative Release): Designed, edited, and mixed the entire systemic asset library. Managed the voice-over processing pipeline, implementing creative mixing techniques to balance narrative audio within a complex aesthetic mix.
Desert Trader (Independent Release): Authored and implemented adaptive environmental soundscapes and thematic audio cues, optimizing asset delivery pipelines to ensure seamless runtime integration.
Innovation High School / Eastern Washington University (EWU)
Audio Systems Educator & Curriculum Designer | 2021 – Present
Curriculum Architecture: Authored and deployed advanced technical audio curriculum for Eastern Washington University, focusing on interactive systems implementation, asset management, and middleware workflows.
Program Inception & Leadership: Founded and directed the Osiris audio program, securing structural funding from the Les Paul Foundation and Spokane Arts grants to build a modern, multi-station game audio production facility.
Technical Pipeline Instruction: Trained and mentored emerging audio talent in logic structuring, runtime optimization, and multi-layer asset creation using Reaper, Cubase, and Unreal Engine.