Matt Heritage

Career Highlights

Industry Recognition: Two-time Grammy Awards Nominee

Shipped Credits: Contributed sound design, implementation, and/or composition to multiple independent game releases

Game Audio & Technical Implementation Experience

Contract Technical Sound Designer | Remote Independent Dev Teams | 2021 – Present

  • Vertigo (Award-Winning Game Jam Release): Engineered and delivered 100% of the sonic landscape, including interactive ambient systems, dynamic UI audio, and physics-based impact assets under strict time and optimization constraints.

  • Epiphany (Independent Narrative Release): Designed, edited, and mixed the entire systemic asset library. Managed the voice-over processing pipeline, implementing creative mixing techniques to balance narrative audio within a complex aesthetic mix.

  • Desert Trader (Independent Release): Authored and implemented adaptive environmental soundscapes and thematic audio cues, optimizing asset delivery pipelines to ensure seamless runtime integration.

Innovation High School / Eastern Washington University (EWU)

Audio Systems Educator & Curriculum Designer | 2021 – Present

  • Curriculum Architecture: Authored and deployed advanced technical audio curriculum for Eastern Washington University, focusing on interactive systems implementation, asset management, and middleware workflows.

  • Program Inception & Leadership: Founded and directed the Osiris audio program, securing structural funding from the Les Paul Foundation and Spokane Arts grants to build a modern, multi-station game audio production facility.

  • Technical Pipeline Instruction: Trained and mentored emerging audio talent in logic structuring, runtime optimization, and multi-layer asset creation using Reaper, Cubase, and Unreal Engine.